// [ImGui] this is a slightly modified version of stb_truetype.h 1.9. Those changes would need to be pushed into nothings/sb
// [ImGui] - fixed linestart handler when over last character of multi-line buffer + simplified existing code (#588, #815)
// [ImGui] - fixed a state corruption/crash bug in stb_text_redo and stb_textedit_discard_redo (#715)
// [ImGui] - fixed a crash bug in stb_textedit_discard_redo (#681)
// [ImGui] - fixed some minor warnings

// stb_textedit.h - v1.9  - public domain - Sean Barrett
// Development of this library was sponsored by RAD Game Tools
//
// This C header file implements the guts of a multi-line text-editing
// widget; you implement display, word-wrapping, and low-level string
// insertion/deletion, and stb_textedit will map user inputs into
// insertions & deletions, plus updates to the cursor position,
// selection state, and undo state.
//
// It is intended for use in games and other systems that need to build
// their own custom widgets and which do not have heavy text-editing
// requirements (this library is not recommended for use for editing large
// texts, as its performance does not scale and it has limited undo).
//
// Non-trivial behaviors are modelled after Windows text controls.
//
//
// LICENSE
//
//   This software is dual-licensed to the public domain and under the following
//   license: you are granted a perpetual, irrevocable license to copy, modify,
//   publish, and distribute this file as you see fit.
//
//
// DEPENDENCIES
//
// Uses the C runtime function 'memmove', which you can override
// by defining STB_TEXTEDIT_memmove before the implementation.
// Uses no other functions. Performs no runtime allocations.
//
//
// VERSION HISTORY
//
//   1.9  (2016-08-27) customizable move-by-word
//   1.8  (2016-04-02) better keyboard handling when mouse button is down
//   1.7  (2015-09-13) change y range handling in case baseline is non-0
//   1.6  (2015-04-15) allow STB_TEXTEDIT_memmove
//   1.5  (2014-09-10) add support for secondary keys for OS X
//   1.4  (2014-08-17) fix signed/unsigned warnings
//   1.3  (2014-06-19) fix mouse clicking to round to nearest char boundary
//   1.2  (2014-05-27) fix some RAD types that had crept into the new code
//   1.1  (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE )
//   1.0  (2012-07-26) improve documentation, initial public release
//   0.3  (2012-02-24) bugfixes, single-line mode; insert mode
//   0.2  (2011-11-28) fixes to undo/redo
//   0.1  (2010-07-08) initial version
//
// ADDITIONAL CONTRIBUTORS
//
//   Ulf Winklemann: move-by-word in 1.1
//   Fabian Giesen: secondary key inputs in 1.5
//   Martins Mozeiko: STB_TEXTEDIT_memmove
//
//   Bugfixes:
//      Scott Graham
//      Daniel Keller
//      Omar Cornut
//
// USAGE
//
// This file behaves differently depending on what symbols you define
// before including it.
//
//
// Header-file mode:
//
//   If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this,
//   it will operate in "header file" mode. In this mode, it declares a
//   single public symbol, STB_TexteditState, which encapsulates the current
//   state of a text widget (except for the string, which you will store
//   separately).
//
//   To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a
//   primitive type that defines a single character (e.g. char, wchar_t, etc).
//
//   To save space or increase undo-ability, you can optionally define the
//   following things that are used by the undo system:
//
//      STB_TEXTEDIT_POSITIONTYPE         small int type encoding a valid cursor position
//      STB_TEXTEDIT_UNDOSTATECOUNT       the number of undo states to allow
//      STB_TEXTEDIT_UNDOCHARCOUNT        the number of characters to store in the undo buffer
//
//   If you don't define these, they are set to permissive types and
//   moderate sizes. The undo system does no memory allocations, so
//   it grows STB_TexteditState by the worst-case storage which is (in bytes):
//
//        [4 + sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT
//      +      sizeof(STB_TEXTEDIT_CHARTYPE)      * STB_TEXTEDIT_UNDOCHAR_COUNT
//
//
// Implementation mode:
//
//   If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it
//   will compile the implementation of the text edit widget, depending
//   on a large number of symbols which must be defined before the include.
//
//   The implementation is defined only as static functions. You will then
//   need to provide your own APIs in the same file which will access the
//   static functions.
//
//   The basic concept is that you provide a "string" object which
//   behaves like an array of characters. stb_textedit uses indices to
//   refer to positions in the string, implicitly representing positions
//   in the displayed textedit. This is true for both plain text and
//   rich text; even with rich text stb_truetype interacts with your
//   code as if there was an array of all the displayed characters.
//
// Symbols that must be the same in header-file and implementation mode:
//
//     STB_TEXTEDIT_CHARTYPE             the character type
//     STB_TEXTEDIT_POSITIONTYPE         small type that a valid cursor position
//     STB_TEXTEDIT_UNDOSTATECOUNT       the number of undo states to allow
//     STB_TEXTEDIT_UNDOCHARCOUNT        the number of characters to store in the undo buffer
//
// Symbols you must define for implementation mode:
//
//    STB_TEXTEDIT_STRING               the type of object representing a string being edited,
//                                      typically this is a wrapper object with other data you need
//
//    STB_TEXTEDIT_STRINGLEN(obj)       the length of the string (ideally O(1))
//    STB_TEXTEDIT_LAYOUTROW(&r,obj,n)  returns the results of laying out a line of characters
//                                        starting from character #n (see discussion below)
//    STB_TEXTEDIT_GETWIDTH(obj,n,i)    returns the pixel delta from the xpos of the i'th character
//                                        to the xpos of the i+1'th char for a line of characters
//                                        starting at character #n (i.e. accounts for kerning
//                                        with previous char)
//    STB_TEXTEDIT_KEYTOTEXT(k)         maps a keyboard input to an insertable character
//                                        (return type is int, -1 means not valid to insert)
//    STB_TEXTEDIT_GETCHAR(obj,i)       returns the i'th character of obj, 0-based
//    STB_TEXTEDIT_NEWLINE              the character returned by _GETCHAR() we recognize
//                                        as manually wordwrapping for end-of-line positioning
//
//    STB_TEXTEDIT_DELETECHARS(obj,i,n)      delete n characters starting at i
//    STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n)   insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
//
//    STB_TEXTEDIT_K_SHIFT       a power of two that is or'd in to a keyboard input to represent the shift key
//
//    STB_TEXTEDIT_K_LEFT        keyboard input to move cursor left
//    STB_TEXTEDIT_K_RIGHT       keyboard input to move cursor right
//    STB_TEXTEDIT_K_UP          keyboard input to move cursor up
//    STB_TEXTEDIT_K_DOWN        keyboard input to move cursor down
//    STB_TEXTEDIT_K_LINESTART   keyboard input to move cursor to start of line  // e.g. HOME
//    STB_TEXTEDIT_K_LINEEND     keyboard input to move cursor to end of line    // e.g. END
//    STB_TEXTEDIT_K_TEXTSTART   keyboard input to move cursor to start of text  // e.g. ctrl-HOME
//    STB_TEXTEDIT_K_TEXTEND     keyboard input to move cursor to end of text    // e.g. ctrl-END
//    STB_TEXTEDIT_K_DELETE      keyboard input to delete selection or character under cursor
//    STB_TEXTEDIT_K_BACKSPACE   keyboard input to delete selection or character left of cursor
//    STB_TEXTEDIT_K_UNDO        keyboard input to perform undo
//    STB_TEXTEDIT_K_REDO        keyboard input to perform redo
//
// Optional:
//    STB_TEXTEDIT_K_INSERT              keyboard input to toggle insert mode
//    STB_TEXTEDIT_IS_SPACE(ch)          true if character is whitespace (e.g. 'isspace'),
//                                          required for default WORDLEFT/WORDRIGHT handlers
//    STB_TEXTEDIT_MOVEWORDLEFT(obj,i)   custom handler for WORDLEFT, returns index to move cursor to
//    STB_TEXTEDIT_MOVEWORDRIGHT(obj,i)  custom handler for WORDRIGHT, returns index to move cursor to
//    STB_TEXTEDIT_K_WORDLEFT            keyboard input to move cursor left one word // e.g. ctrl-LEFT
//    STB_TEXTEDIT_K_WORDRIGHT           keyboard input to move cursor right one word // e.g. ctrl-RIGHT
//    STB_TEXTEDIT_K_LINESTART2          secondary keyboard input to move cursor to start of line
//    STB_TEXTEDIT_K_LINEEND2            secondary keyboard input to move cursor to end of line
//    STB_TEXTEDIT_K_TEXTSTART2          secondary keyboard input to move cursor to start of text
//    STB_TEXTEDIT_K_TEXTEND2            secondary keyboard input to move cursor to end of text
//
// Todo:
//    STB_TEXTEDIT_K_PGUP        keyboard input to move cursor up a page
//    STB_TEXTEDIT_K_PGDOWN      keyboard input to move cursor down a page
//
// Keyboard input must be encoded as a single integer value; e.g. a character code
// and some bitflags that represent shift states. to simplify the interface, SHIFT must
// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
// i.e. (STB_TEXTED_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow.
//
// You can encode other things, such as CONTROL or ALT, in additional bits, and
// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example,
// my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN
// bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit,
// and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the
// API below. The control keys will only match WM_KEYDOWN events because of the
// keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN
// bit so it only decodes WM_CHAR events.
//
// STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed
// row of characters assuming they start on the i'th character--the width and
// the height and the number of characters consumed. This allows this library
// to traverse the entire layout incrementally. You need to compute word-wrapping
// here.
//
// Each textfield keeps its own insert mode state, which is not how normal
// applications work. To keep an app-wide insert mode, update/copy the
// "insert_mode" field of STB_TexteditState before/after calling API functions.
//
// API
//
//    void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line)
//
//    void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
//    void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
//    int  stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
//    int  stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len)
//    void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int key)
//
//    Each of these functions potentially updates the string and updates the
//    state.
//
//      initialize_state:
//          set the textedit state to a known good default state when initially
//          constructing the textedit.
//
//      click:
//          call this with the mouse x,y on a mouse down; it will update the cursor
//          and reset the selection start/end to the cursor point. the x,y must
//          be relative to the text widget, with (0,0) being the top left.
//
//      drag:
//          call this with the mouse x,y on a mouse drag/up; it will update the
//          cursor and the selection end point
//
//      cut:
//          call this to delete the current selection; returns true if there was
//          one. you should FIRST copy the current selection to the system paste buffer.
//          (To copy, just copy the current selection out of the string yourself.)
//
//      paste:
//          call this to paste text at the current cursor point or over the current
//          selection if there is one.
//
//      key:
//          call this for keyboard inputs sent to the textfield. you can use it
//          for "key down" events or for "translated" key events. if you need to
//          do both (as in Win32), or distinguish Unicode characters from control
//          inputs, set a high bit to distinguish the two; then you can define the
//          various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit
//          set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is
//          clear.
//
//   When rendering, you can read the cursor position and selection state from
//   the STB_TexteditState.
//
//
// Notes:
//
// This is designed to be usable in IMGUI, so it allows for the possibility of
// running in an IMGUI that has NOT cached the multi-line layout. For this
// reason, it provides an interface that is compatible with computing the
// layout incrementally--we try to make sure we make as few passes through
// as possible. (For example, to locate the mouse pointer in the text, we
// could define functions that return the X and Y positions of characters
// and binary search Y and then X, but if we're doing dynamic layout this
// will run the layout algorithm many times, so instead we manually search
// forward in one pass. Similar logic applies to e.g. up-arrow and
// down-arrow movement.)
//
// If it's run in a widget that *has* cached the layout, then this is less
// efficient, but it's not horrible on modern computers. But you wouldn't
// want to edit million-line files with it.


////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////
////   Header-file mode
////
////

#ifndef INCLUDE_STB_TEXTEDIT_H
#define INCLUDE_STB_TEXTEDIT_H

////////////////////////////////////////////////////////////////////////
//
//     STB_TexteditState
//
// Definition of STB_TexteditState which you should store
// per-textfield; it includes cursor position, selection state,
// and undo state.
//

#ifndef STB_TEXTEDIT_UNDOSTATECOUNT
#define STB_TEXTEDIT_UNDOSTATECOUNT   99
#endif
#ifndef STB_TEXTEDIT_UNDOCHARCOUNT
#define STB_TEXTEDIT_UNDOCHARCOUNT   999
#endif
#ifndef STB_TEXTEDIT_CHARTYPE
#define STB_TEXTEDIT_CHARTYPE        int
#endif
#ifndef STB_TEXTEDIT_POSITIONTYPE
#define STB_TEXTEDIT_POSITIONTYPE    int
#endif

typedef struct {
    // private data
    STB_TEXTEDIT_POSITIONTYPE  where;
    short           insert_length;
    short           delete_length;
    short           char_storage;
} StbUndoRecord;

typedef struct {
    // private data
    StbUndoRecord          undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT];
    STB_TEXTEDIT_CHARTYPE  undo_char[STB_TEXTEDIT_UNDOCHARCOUNT];
    short undo_point, redo_point;
    short undo_char_point, redo_char_point;
} StbUndoState;

typedef struct {
    /////////////////////
    //
    // public data
    //

    int cursor;
    // position of the text cursor within the string

    int select_start;          // selection start point
    int select_end;
    // selection start and end point in characters; if equal, no selection.
    // note that start may be less than or greater than end (e.g. when
    // dragging the mouse, start is where the initial click was, and you
    // can drag in either direction)

    unsigned char insert_mode;
    // each textfield keeps its own insert mode state. to keep an app-wide
    // insert mode, copy this value in/out of the app state

    /////////////////////
    //
    // private data
    //
    unsigned char cursor_at_end_of_line; // not implemented yet
    unsigned char initialized;
    unsigned char has_preferred_x;
    unsigned char single_line;
    unsigned char padding1, padding2, padding3;
    float preferred_x; // this determines where the cursor up/down tries to seek to along x
    StbUndoState undostate;
} STB_TexteditState;


////////////////////////////////////////////////////////////////////////
//
//     StbTexteditRow
//
// Result of layout query, used by stb_textedit to determine where
// the text in each row is.

// result of layout query
typedef struct {
    float x0,x1;             // starting x location, end x location (allows for align=right, etc)
    float baseline_y_delta;  // position of baseline relative to previous row's baseline
    float ymin,ymax;         // height of row above and below baseline
    int num_chars;
} StbTexteditRow;
#endif //INCLUDE_STB_TEXTEDIT_H


////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////
////   Implementation mode
////
////


// implementation isn't include-guarded, since it might have indirectly
// included just the "header" portion
#ifdef STB_TEXTEDIT_IMPLEMENTATION

#ifndef STB_TEXTEDIT_memmove
#include <string.h>
#define STB_TEXTEDIT_memmove memmove
#endif


/////////////////////////////////////////////////////////////////////////////
//
//      Mouse input handling
//

// traverse the layout to locate the nearest character to a display position
static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y) {
    StbTexteditRow r;
    int n = STB_TEXTEDIT_STRINGLEN(str);
    float base_y = 0, prev_x;
    int i=0, k;

    r.x0 = r.x1 = 0;
    r.ymin = r.ymax = 0;
    r.num_chars = 0;

    // search rows to find one that straddles 'y'
    while (i < n) {
        STB_TEXTEDIT_LAYOUTROW(&r, str, i);
        if (r.num_chars <= 0)
            return n;

        if (i==0 && y < base_y + r.ymin)
            return 0;

        if (y < base_y + r.ymax)
            break;

        i += r.num_chars;
        base_y += r.baseline_y_delta;
    }

    // below all text, return 'after' last character
    if (i >= n)
        return n;

    // check if it's before the beginning of the line
    if (x < r.x0)
        return i;

    // check if it's before the end of the line
    if (x < r.x1) {
        // search characters in row for one that straddles 'x'
        prev_x = r.x0;
        for (k=0; k < r.num_chars; ++k) {
            float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
            if (x < prev_x+w) {
                if (x < prev_x+w/2)
                    return k+i;
                else
                    return k+i+1;
            }
            prev_x += w;
        }
        // shouldn't happen, but if it does, fall through to end-of-line case
    }

    // if the last character is a newline, return that. otherwise return 'after' the last character
    if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE)
        return i+r.num_chars-1;
    else
        return i+r.num_chars;
}

// API click: on mouse down, move the cursor to the clicked location, and reset the selection
static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) {
    state->cursor = stb_text_locate_coord(str, x, y);
    state->select_start = state->cursor;
    state->select_end = state->cursor;
    state->has_preferred_x = 0;
}

// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) {
    int p = stb_text_locate_coord(str, x, y);
    if (state->select_start == state->select_end)
        state->select_start = state->cursor;
    state->cursor = state->select_end = p;
}

/////////////////////////////////////////////////////////////////////////////
//
//      Keyboard input handling
//

// forward declarations
static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state);
static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state);
static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length);
static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length);
static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length);

typedef struct {
    float x,y;    // position of n'th character
    float height; // height of line
    int first_char, length; // first char of row, and length
    int prev_first;  // first char of previous row
} StbFindState;

// find the x/y location of a character, and remember info about the previous row in
// case we get a move-up event (for page up, we'll have to rescan)
static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line) {
    StbTexteditRow r;
    int prev_start = 0;
    int z = STB_TEXTEDIT_STRINGLEN(str);
    int i=0, first;

    if (n == z) {
        // if it's at the end, then find the last line -- simpler than trying to
        // explicitly handle this case in the regular code
        if (single_line) {
            STB_TEXTEDIT_LAYOUTROW(&r, str, 0);
            find->y = 0;
            find->first_char = 0;
            find->length = z;
            find->height = r.ymax - r.ymin;
            find->x = r.x1;
        } else {
            find->y = 0;
            find->x = 0;
            find->height = 1;
            while (i < z) {
                STB_TEXTEDIT_LAYOUTROW(&r, str, i);
                prev_start = i;
                i += r.num_chars;
            }
            find->first_char = i;
            find->length = 0;
            find->prev_first = prev_start;
        }
        return;
    }

    // search rows to find the one that straddles character n
    find->y = 0;

    for(;;) {
        STB_TEXTEDIT_LAYOUTROW(&r, str, i);
        if (n < i + r.num_chars)
            break;
        prev_start = i;
        i += r.num_chars;
        find->y += r.baseline_y_delta;
    }

    find->first_char = first = i;
    find->length = r.num_chars;
    find->height = r.ymax - r.ymin;
    find->prev_first = prev_start;

    // now scan to find xpos
    find->x = r.x0;
    i = 0;
    for (i=0; first+i < n; ++i)
        find->x += STB_TEXTEDIT_GETWIDTH(str, first, i);
}

#define STB_TEXT_HAS_SELECTION(s)   ((s)->select_start != (s)->select_end)

// make the selection/cursor state valid if client altered the string
static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) {
    int n = STB_TEXTEDIT_STRINGLEN(str);
    if (STB_TEXT_HAS_SELECTION(state)) {
        if (state->select_start > n) state->select_start = n;
        if (state->select_end   > n) state->select_end = n;
        // if clamping forced them to be equal, move the cursor to match
        if (state->select_start == state->select_end)
            state->cursor = state->select_start;
    }
    if (state->cursor > n) state->cursor = n;
}

// delete characters while updating undo
static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len) {
    stb_text_makeundo_delete(str, state, where, len);
    STB_TEXTEDIT_DELETECHARS(str, where, len);
    state->has_preferred_x = 0;
}

// delete the section
static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) {
    stb_textedit_clamp(str, state);
    if (STB_TEXT_HAS_SELECTION(state)) {
        if (state->select_start < state->select_end) {
            stb_textedit_delete(str, state, state->select_start, state->select_end - state->select_start);
            state->select_end = state->cursor = state->select_start;
        } else {
            stb_textedit_delete(str, state, state->select_end, state->select_start - state->select_end);
            state->select_start = state->cursor = state->select_end;
        }
        state->has_preferred_x = 0;
    }
}

// canoncialize the selection so start <= end
static void stb_textedit_sortselection(STB_TexteditState *state) {
    if (state->select_end < state->select_start) {
        int temp = state->select_end;
        state->select_end = state->select_start;
        state->select_start = temp;
    }
}

// move cursor to first character of selection
static void stb_textedit_move_to_first(STB_TexteditState *state) {
    if (STB_TEXT_HAS_SELECTION(state)) {
        stb_textedit_sortselection(state);
        state->cursor = state->select_start;
        state->select_end = state->select_start;
        state->has_preferred_x = 0;
    }
}

// move cursor to last character of selection
static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) {
    if (STB_TEXT_HAS_SELECTION(state)) {
        stb_textedit_sortselection(state);
        stb_textedit_clamp(str, state);
        state->cursor = state->select_end;
        state->select_start = state->select_end;
        state->has_preferred_x = 0;
    }
}

#ifdef STB_TEXTEDIT_IS_SPACE
static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx ) {
    return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1;
}

#ifndef STB_TEXTEDIT_MOVEWORDLEFT
static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c ) {
    --c; // always move at least one character
    while( c >= 0 && !is_word_boundary( str, c ) )
        --c;

    if( c < 0 )
        c = 0;

    return c;
}
#define STB_TEXTEDIT_MOVEWORDLEFT stb_textedit_move_to_word_previous
#endif

#ifndef STB_TEXTEDIT_MOVEWORDRIGHT
static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c ) {
    const int len = STB_TEXTEDIT_STRINGLEN(str);
    ++c; // always move at least one character
    while( c < len && !is_word_boundary( str, c ) )
        ++c;

    if( c > len )
        c = len;

    return c;
}
#define STB_TEXTEDIT_MOVEWORDRIGHT stb_textedit_move_to_word_next
#endif

#endif

// update selection and cursor to match each other
static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state) {
    if (!STB_TEXT_HAS_SELECTION(state))
        state->select_start = state->select_end = state->cursor;
    else
        state->cursor = state->select_end;
}

// API cut: delete selection
static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) {
    if (STB_TEXT_HAS_SELECTION(state)) {
        stb_textedit_delete_selection(str,state); // implicity clamps
        state->has_preferred_x = 0;
        return 1;
    }
    return 0;
}

// API paste: replace existing selection with passed-in text
static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len) {
    STB_TEXTEDIT_CHARTYPE *text = (STB_TEXTEDIT_CHARTYPE *) ctext;
    // if there's a selection, the paste should delete it
    stb_textedit_clamp(str, state);
    stb_textedit_delete_selection(str,state);
    // try to insert the characters
    if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) {
        stb_text_makeundo_insert(state, state->cursor, len);
        state->cursor += len;
        state->has_preferred_x = 0;
        return 1;
    }
    // remove the undo since we didn't actually insert the characters
    if (state->undostate.undo_point)
        --state->undostate.undo_point;
    return 0;
}

// API key: process a keyboard input
static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int key) {
retry:
    switch (key) {
    default: {
        int c = STB_TEXTEDIT_KEYTOTEXT(key);
        if (c > 0) {
            STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c;

            // can't add newline in single-line mode
            if (c == '\n' && state->single_line)
                break;

            if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
                stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
                STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
                if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) {
                    ++state->cursor;
                    state->has_preferred_x = 0;
                }
            } else {
                stb_textedit_delete_selection(str,state); // implicity clamps
                if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) {
                    stb_text_makeundo_insert(state, state->cursor, 1);
                    ++state->cursor;
                    state->has_preferred_x = 0;
                }
            }
        }
        break;
    }

#ifdef STB_TEXTEDIT_K_INSERT
    case STB_TEXTEDIT_K_INSERT:
        state->insert_mode = !state->insert_mode;
        break;
#endif

    case STB_TEXTEDIT_K_UNDO:
        stb_text_undo(str, state);
        state->has_preferred_x = 0;
        break;

    case STB_TEXTEDIT_K_REDO:
        stb_text_redo(str, state);
        state->has_preferred_x = 0;
        break;

    case STB_TEXTEDIT_K_LEFT:
        // if currently there's a selection, move cursor to start of selection
        if (STB_TEXT_HAS_SELECTION(state))
            stb_textedit_move_to_first(state);
        else if (state->cursor > 0)
            --state->cursor;
        state->has_preferred_x = 0;
        break;

    case STB_TEXTEDIT_K_RIGHT:
        // if currently there's a selection, move cursor to end of selection
        if (STB_TEXT_HAS_SELECTION(state))
            stb_textedit_move_to_last(str, state);
        else
            ++state->cursor;
        stb_textedit_clamp(str, state);
        state->has_preferred_x = 0;
        break;

    case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT:
        stb_textedit_clamp(str, state);
        stb_textedit_prep_selection_at_cursor(state);
        // move selection left
        if (state->select_end > 0)
            --state->select_end;
        state->cursor = state->select_end;
        state->has_preferred_x = 0;
        break;

#ifdef STB_TEXTEDIT_MOVEWORDLEFT
    case STB_TEXTEDIT_K_WORDLEFT:
        if (STB_TEXT_HAS_SELECTION(state))
            stb_textedit_move_to_first(state);
        else {
            state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
            stb_textedit_clamp( str, state );
        }
        break;

    case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT:
        if( !STB_TEXT_HAS_SELECTION( state ) )
            stb_textedit_prep_selection_at_cursor(state);

        state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
        state->select_end = state->cursor;

        stb_textedit_clamp( str, state );
        break;
#endif

#ifdef STB_TEXTEDIT_MOVEWORDRIGHT
    case STB_TEXTEDIT_K_WORDRIGHT:
        if (STB_TEXT_HAS_SELECTION(state))
            stb_textedit_move_to_last(str, state);
        else {
            state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
            stb_textedit_clamp( str, state );
        }
        break;

    case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT:
        if( !STB_TEXT_HAS_SELECTION( state ) )
            stb_textedit_prep_selection_at_cursor(state);

        state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
        state->select_end = state->cursor;

        stb_textedit_clamp( str, state );
        break;
#endif

    case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT:
        stb_textedit_prep_selection_at_cursor(state);
        // move selection right
        ++state->select_end;
        stb_textedit_clamp(str, state);
        state->cursor = state->select_end;
        state->has_preferred_x = 0;
        break;

    case STB_TEXTEDIT_K_DOWN:
    case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: {
        StbFindState find;
        StbTexteditRow row;
        int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;

        if (state->single_line) {
            // on windows, up&down in single-line behave like left&right
            key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT);
            goto retry;
        }

        if (sel)
            stb_textedit_prep_selection_at_cursor(state);
        else if (STB_TEXT_HAS_SELECTION(state))
            stb_textedit_move_to_last(str,state);

        // compute current position of cursor point
        stb_textedit_clamp(str, state);
        stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);

        // now find character position down a row
        if (find.length) {
            float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
            float x;
            int start = find.first_char + find.length;
            state->cursor = start;
            STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
            x = row.x0;
            for (i=0; i < row.num_chars; ++i) {
                float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
#ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE
                if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE)
                    break;
#endif
                x += dx;
                if (x > goal_x)
                    break;
                ++state->cursor;
            }
            stb_textedit_clamp(str, state);

            state->has_preferred_x = 1;
            state->preferred_x = goal_x;

            if (sel)
                state->select_end = state->cursor;
        }
        break;
    }

    case STB_TEXTEDIT_K_UP:
    case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: {
        StbFindState find;
        StbTexteditRow row;
        int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;

        if (state->single_line) {
            // on windows, up&down become left&right
            key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT);
            goto retry;
        }

        if (sel)
            stb_textedit_prep_selection_at_cursor(state);
        else if (STB_TEXT_HAS_SELECTION(state))
            stb_textedit_move_to_first(state);

        // compute current position of cursor point
        stb_textedit_clamp(str, state);
        stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);

        // can only go up if there's a previous row
        if (find.prev_first != find.first_char) {
            // now find character position up a row
            float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
            float x;
            state->cursor = find.prev_first;
            STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
            x = row.x0;
            for (i=0; i < row.num_chars; ++i) {
                float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
#ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE
                if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE)
                    break;
#endif
                x += dx;
                if (x > goal_x)
                    break;
                ++state->cursor;
            }
            stb_textedit_clamp(str, state);

            state->has_preferred_x = 1;
            state->preferred_x = goal_x;

            if (sel)
                state->select_end = state->cursor;
        }
        break;
    }

    case STB_TEXTEDIT_K_DELETE:
    case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT:
        if (STB_TEXT_HAS_SELECTION(state))
            stb_textedit_delete_selection(str, state);
        else {
            int n = STB_TEXTEDIT_STRINGLEN(str);
            if (state->cursor < n)
                stb_textedit_delete(str, state, state->cursor, 1);
        }
        state->has_preferred_x = 0;
        break;

    case STB_TEXTEDIT_K_BACKSPACE:
    case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT:
        if (STB_TEXT_HAS_SELECTION(state))
            stb_textedit_delete_selection(str, state);
        else {
            stb_textedit_clamp(str, state);
            if (state->cursor > 0) {
                stb_textedit_delete(str, state, state->cursor-1, 1);
                --state->cursor;
            }
        }
        state->has_preferred_x = 0;
        break;

#ifdef STB_TEXTEDIT_K_TEXTSTART2
    case STB_TEXTEDIT_K_TEXTSTART2:
#endif
    case STB_TEXTEDIT_K_TEXTSTART:
        state->cursor = state->select_start = state->select_end = 0;
        state->has_preferred_x = 0;
        break;

#ifdef STB_TEXTEDIT_K_TEXTEND2
    case STB_TEXTEDIT_K_TEXTEND2:
#endif
    case STB_TEXTEDIT_K_TEXTEND:
        state->cursor = STB_TEXTEDIT_STRINGLEN(str);
        state->select_start = state->select_end = 0;
        state->has_preferred_x = 0;
        break;

#ifdef STB_TEXTEDIT_K_TEXTSTART2
    case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT:
#endif
    case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT:
        stb_textedit_prep_selection_at_cursor(state);
        state->cursor = state->select_end = 0;
        state->has_preferred_x = 0;
        break;

#ifdef STB_TEXTEDIT_K_TEXTEND2
    case STB_TEXTEDIT_K_TEXTEND2 | STB_TEXTEDIT_K_SHIFT:
#endif
    case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT:
        stb_textedit_prep_selection_at_cursor(state);
        state->cursor = state->select_end = STB_TEXTEDIT_STRINGLEN(str);
        state->has_preferred_x = 0;
        break;


#ifdef STB_TEXTEDIT_K_LINESTART2
    case STB_TEXTEDIT_K_LINESTART2:
#endif
    case STB_TEXTEDIT_K_LINESTART:
        stb_textedit_clamp(str, state);
        stb_textedit_move_to_first(state);
        if (state->single_line)
            state->cursor = 0;
        else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
                --state->cursor;
        state->has_preferred_x = 0;
        break;

#ifdef STB_TEXTEDIT_K_LINEEND2
    case STB_TEXTEDIT_K_LINEEND2:
#endif
    case STB_TEXTEDIT_K_LINEEND: {
        int n = STB_TEXTEDIT_STRINGLEN(str);
        stb_textedit_clamp(str, state);
        stb_textedit_move_to_first(state);
        if (state->single_line)
            state->cursor = n;
        else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
                ++state->cursor;
        state->has_preferred_x = 0;
        break;
    }

#ifdef STB_TEXTEDIT_K_LINESTART2
    case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT:
#endif
    case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
        stb_textedit_clamp(str, state);
        stb_textedit_prep_selection_at_cursor(state);
        if (state->single_line)
            state->cursor = 0;
        else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
                --state->cursor;
        state->select_end = state->cursor;
        state->has_preferred_x = 0;
        break;

#ifdef STB_TEXTEDIT_K_LINEEND2
    case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
#endif
    case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
        int n = STB_TEXTEDIT_STRINGLEN(str);
        stb_textedit_clamp(str, state);
        stb_textedit_prep_selection_at_cursor(state);
        if (state->single_line)
            state->cursor = n;
        else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
                ++state->cursor;
        state->select_end = state->cursor;
        state->has_preferred_x = 0;
        break;
    }

// @TODO:
//    STB_TEXTEDIT_K_PGUP      - move cursor up a page
//    STB_TEXTEDIT_K_PGDOWN    - move cursor down a page
    }
}

/////////////////////////////////////////////////////////////////////////////
//
//      Undo processing
//
// @OPTIMIZE: the undo/redo buffer should be circular

static void stb_textedit_flush_redo(StbUndoState *state) {
    state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT;
    state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT;
}

// discard the oldest entry in the undo list
static void stb_textedit_discard_undo(StbUndoState *state) {
    if (state->undo_point > 0) {
        // if the 0th undo state has characters, clean those up
        if (state->undo_rec[0].char_storage >= 0) {
            int n = state->undo_rec[0].insert_length, i;
            // delete n characters from all other records
            state->undo_char_point = state->undo_char_point - (short) n;  // vsnet05
            STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) ((size_t)state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE)));
            for (i=0; i < state->undo_point; ++i)
                if (state->undo_rec[i].char_storage >= 0)
                    state->undo_rec[i].char_storage = state->undo_rec[i].char_storage - (short) n; // vsnet05 // @OPTIMIZE: get rid of char_storage and infer it
        }
        --state->undo_point;
        STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) ((size_t)state->undo_point*sizeof(state->undo_rec[0])));
    }
}

// discard the oldest entry in the redo list--it's bad if this
// ever happens, but because undo & redo have to store the actual
// characters in different cases, the redo character buffer can
// fill up even though the undo buffer didn't
static void stb_textedit_discard_redo(StbUndoState *state) {
    int k = STB_TEXTEDIT_UNDOSTATECOUNT-1;

    if (state->redo_point <= k) {
        // if the k'th undo state has characters, clean those up
        if (state->undo_rec[k].char_storage >= 0) {
            int n = state->undo_rec[k].insert_length, i;
            // delete n characters from all other records
            state->redo_char_point = state->redo_char_point + (short) n; // vsnet05
            STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((size_t)(STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE)));
            for (i=state->redo_point; i < k; ++i)
                if (state->undo_rec[i].char_storage >= 0)
                    state->undo_rec[i].char_storage = state->undo_rec[i].char_storage + (short) n; // vsnet05
        }
        STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point, state->undo_rec + state->redo_point-1, (size_t) ((size_t)(STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point)*sizeof(state->undo_rec[0])));
        ++state->redo_point;
    }
}

static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numchars) {
    // any time we create a new undo record, we discard redo
    stb_textedit_flush_redo(state);

    // if we have no free records, we have to make room, by sliding the
    // existing records down
    if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT)
        stb_textedit_discard_undo(state);

    // if the characters to store won't possibly fit in the buffer, we can't undo
    if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) {
        state->undo_point = 0;
        state->undo_char_point = 0;
        return NULL;
    }

    // if we don't have enough free characters in the buffer, we have to make room
    while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT)
        stb_textedit_discard_undo(state);

    return &state->undo_rec[state->undo_point++];
}

static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len) {
    StbUndoRecord *r = stb_text_create_undo_record(state, insert_len);
    if (r == NULL)
        return NULL;

    r->where = pos;
    r->insert_length = (short) insert_len;
    r->delete_length = (short) delete_len;

    if (insert_len == 0) {
        r->char_storage = -1;
        return NULL;
    } else {
        r->char_storage = state->undo_char_point;
        state->undo_char_point = state->undo_char_point + (short) insert_len;
        return &state->undo_char[r->char_storage];
    }
}

static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) {
    StbUndoState *s = &state->undostate;
    StbUndoRecord u, *r;
    if (s->undo_point == 0)
        return;

    // we need to do two things: apply the undo record, and create a redo record
    u = s->undo_rec[s->undo_point-1];
    r = &s->undo_rec[s->redo_point-1];
    r->char_storage = -1;

    r->insert_length = u.delete_length;
    r->delete_length = u.insert_length;
    r->where = u.where;

    if (u.delete_length) {
        // if the undo record says to delete characters, then the redo record will
        // need to re-insert the characters that get deleted, so we need to store
        // them.

        // there are three cases:
        //    there's enough room to store the characters
        //    characters stored for *redoing* don't leave room for redo
        //    characters stored for *undoing* don't leave room for redo
        // if the last is true, we have to bail

        if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) {
            // the undo records take up too much character space; there's no space to store the redo characters
            r->insert_length = 0;
        } else {
            int i;

            // there's definitely room to store the characters eventually
            while (s->undo_char_point + u.delete_length > s->redo_char_point) {
                // there's currently not enough room, so discard a redo record
                stb_textedit_discard_redo(s);
                // should never happen:
                if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT)
                    return;
            }
            r = &s->undo_rec[s->redo_point-1];

            r->char_storage = s->redo_char_point - u.delete_length;
            s->redo_char_point = s->redo_char_point - (short) u.delete_length;

            // now save the characters
            for (i=0; i < u.delete_length; ++i)
                s->undo_char[r->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i);
        }

        // now we can carry out the deletion
        STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length);
    }

    // check type of recorded action:
    if (u.insert_length) {
        // easy case: was a deletion, so we need to insert n characters
        STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
        s->undo_char_point -= u.insert_length;
    }

    state->cursor = u.where + u.insert_length;

    s->undo_point--;
    s->redo_point--;
}

static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) {
    StbUndoState *s = &state->undostate;
    StbUndoRecord *u, r;
    if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT)
        return;

    // we need to do two things: apply the redo record, and create an undo record
    u = &s->undo_rec[s->undo_point];
    r = s->undo_rec[s->redo_point];

    // we KNOW there must be room for the undo record, because the redo record
    // was derived from an undo record

    u->delete_length = r.insert_length;
    u->insert_length = r.delete_length;
    u->where = r.where;
    u->char_storage = -1;

    if (r.delete_length) {
        // the redo record requires us to delete characters, so the undo record
        // needs to store the characters

        if (s->undo_char_point + u->insert_length > s->redo_char_point) {
            u->insert_length = 0;
            u->delete_length = 0;
        } else {
            int i;
            u->char_storage = s->undo_char_point;
            s->undo_char_point = s->undo_char_point + u->insert_length;

            // now save the characters
            for (i=0; i < u->insert_length; ++i)
                s->undo_char[u->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u->where + i);
        }

        STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length);
    }

    if (r.insert_length) {
        // easy case: need to insert n characters
        STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
        s->redo_char_point += r.insert_length;
    }

    state->cursor = r.where + r.insert_length;

    s->undo_point++;
    s->redo_point++;
}

static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length) {
    stb_text_createundo(&state->undostate, where, 0, length);
}

static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length) {
    int i;
    STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0);
    if (p) {
        for (i=0; i < length; ++i)
            p[i] = STB_TEXTEDIT_GETCHAR(str, where+i);
    }
}

static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length) {
    int i;
    STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length);
    if (p) {
        for (i=0; i < old_length; ++i)
            p[i] = STB_TEXTEDIT_GETCHAR(str, where+i);
    }
}

// reset the state to default
static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_line) {
    state->undostate.undo_point = 0;
    state->undostate.undo_char_point = 0;
    state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT;
    state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT;
    state->select_end = state->select_start = 0;
    state->cursor = 0;
    state->has_preferred_x = 0;
    state->preferred_x = 0;
    state->cursor_at_end_of_line = 0;
    state->initialized = 1;
    state->single_line = (unsigned char) is_single_line;
    state->insert_mode = 0;
}

// API initialize
static void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) {
    stb_textedit_clear_state(state, is_single_line);
}
#endif//STB_TEXTEDIT_IMPLEMENTATION
